• Fixed multiple issues on macOS High Sierra.
  • Fixed publishing issues on macOS Sierra.
  • Added support for the new macOS Sierra tabbed documents.
  • Fixed zooming in/out using trackpad pinch on macOS Sierra.
  • Fixed an issue were joints anchors were not displayed correctly in edit mode.
  • Fixed a typo.
  • Fixed an issue were in certain conditions sprites from atlases did not have a texture.
  • Fixed an issue were skeletal animations were not correctly displayed when using the animations control (previous frame, next frame, back to start).
  • Fixed an issue were bones could cause problems in assets.
  • Fixed an issue were scaling a node will behave wrong after activating Zoom on Pinch on the active camera.
  • Fixed an issue were bone animations will not reset when switching between preview/edit mode.
  • Fixed an issue were certain scenes Game World Node will have a broken scale value
  • Fixes broken connections controls in 2.0.81
  • Please note that on certain machines when selecting a big animation the view may not display a scrollbar. If you encounter this issue all you need to do is resize the view by dragging the left side.
  • Fixed an issue with opengl shared context between level editor and physics/sprite packer editor
  • Please note that on certain machines when selecting a big animation the view may not display a scrollbar. If you encounter this issue all you need to do is resize the view by dragging the left side.
  • Fixed an issue with editing shapes
  • Please note that on certain machines when selecting a big animation the view may not display a scrollbar. If you encounter this issue all you need to do is resize the view by dragging the left side.
  • Fixed issues with OS X 10.11
  • Fixed UI issue where custom properties would not be displayed correctly since last update.
  • Fixed an issue that could cause wrong shape points publishing.
  • Fixed an issue with non cropped sprites and physics shapes. Sprite sheets will have to be resaved and republished if you encounter a shape offset issue.
  • Fixed an issue where objects inside assets would be renamed
  • Fixed an issue with joints losing connections
  • Fixed an issue were assets will not always load when opening a scene
  • Fixed an issue with animations inside assets
  • Fixed white rectangle (texture issue) appearing when opening a new document
  • Fixed category and mask values not saved inside Physics Editor
  • Bug fixes and improvements
  • Pro licenses price drop
  • Added skeletal structure and animations support.
  • Added instruction messages.
  • Devices are now displayed based on the current selected aspect.
  • Grid can now be displayed on top of everything.
  • Fixed xor-ing a circle in the physics editor.
  • Improved simplify algorithm.
  • Entering a tag will now show auto-complete when a tag with the same prefix exists in scene
  • Now you can click on the icon in the "Image" property to see a list of all the sprites in the atlas file and change the sprite
  • Fixed a crash that occured when publishing or saving while the app checked for api code updates.
  • Fixed a crash that occured when a parallax followed a node added as child of another node that was removed from the scene.
  • Fixed a crash that occured when a camera followed a node added as child of another node that was removed from the scene.
  • Fixed crash reporter.
  • Fixed a crash that could occure if multiple corona simulator where opened from different documents.
  • Fixed a crash introduced in build 64
  • Fixed an issue where physics was reset on playing spritesheet animations
  • Added Advanced Physics editor. Now the Sprite Packer has integrated physics editor that supports auto-trace, multiple shapes and ability to add holes.
  • When creating a new project now you have the option to remove all the demos.
  • Improved sprite sheets animation creation. Now you can add multiple keys at once.
  • Improved new project templates and updates libraries for Cocos2d, Cocos2d-X.
  • Corona SDK now supports subprojects. All valid projects will be listed for launching in the simulator toolbar item.
  • Symlinks will now resolve paths in project navigator.
  • Fixed an issue where multiple simulator toolbar items where added when opening additional documents.
  • Fixed an issue where joints connection will get reset on assets copy.
  • Fixed an issue where joints would be draw twice when in an assets.
  • Improved bezier and shapes editing.
  • Fixed revolute and prismatic joint limits.
  • Fixed an issue where Corona simulator will not start when opening an additional document.
  • Revolute joint limits are no longer restricted to values between -360 to 360 degrees.
  • Fixed gear joint drawing.
  • Offline support for Mac App Store In App Purchases.
  • If you are brave enough, now you can use the development branch to update the code or create new projects. Just go to the Preferences and under Plugins you can select what branch to use for each supported engines.
  • Now the app will close the document if this was requested while checking for updates
  • Fixed a crash when dragging a node over a node contained in the children of the dragged node.
  • Now when first saving a document or spritesheet the save panel location will be the project folder.
  • Fixed "Shape" and "Aspect" menus drawing on OS X 10.10